So I know VrayHDRI has got HDRI in the name, hence these bitmaps would have a gamma correction of 1, but in general I've see a lot of people using this map for all their bitmaps, including textures painted in photoshop that have no High Dynamic Range, and need an inverse gamma of 0.455 applied. What's people's workflow in this case? Are you loading the bitmap and then setting the Inverse Gamma in the VrayHDRI map by hand? Or are most people still using the standard 3dsmax bitmap loader for 8 bit images, since it has its "automatic" mode to guess the gamma you want applied? Just curious at people's workflow.
- Neil
- Neil
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