Need some feedback from the community
Attached is a frame from current animation,
Full Interior, few lights on the ceiling and on the walls, moving camera and objects, BF-LC
I updated the scene and set it up like vlado suggest in his sample tutorial
Now i also have MSR 8, Image Sampler 1/24 0,008 Global Subdiv 0
Not using the new beta as i`m into a project.
Have to say Quality is alright with the settings but rendertime is about a hour on a dual xeon z800 workstation.
I ask myself is that fine? go for a walk and shut up like vlado suggest or is there something left to tweak for speed or is 1 hour totally off and you`ll say hey c`mon that scene will take 15 minutes with a correct setup?
...honestly still strugglin with just accepting rendertimes and enjoying the new freedom haha
In the past with tweaking i had somehow the feeling you find a lot of things in the scene which gives vray a hard time ( noise makers, tough strong reflektions of . i.e. a light with a high multiplier) and step by step solved it by working through the scene.
How to deal with that in the future? If you just build up the scene and rely on the new render settings and hit render, how do you know if there is a bad guy in the scene who slows down the whole thing cause vray for sure tries its best?
In other words i completly believe in vray and it`s abilities, what i have to fight the most time is my own dumbness and mistakes i make while building up a scene do you know what i mean??
For example just put in the new settings, everything looks fine except maybe the GI Pass, it`s a bit noisy, so what to do? Doesn`t make sense to change settings GI Settings because of the Globas Subdiv Multi = 0 right?
So whats left to tweak in that case? I feel like MSR don`t change much to the GI Noise as the color threshold does but with the cost of rendertime...
Does the new update (beta) something to this?
Thanks in advance!
Attached is a frame from current animation,
Full Interior, few lights on the ceiling and on the walls, moving camera and objects, BF-LC
I updated the scene and set it up like vlado suggest in his sample tutorial
Now i also have MSR 8, Image Sampler 1/24 0,008 Global Subdiv 0
Not using the new beta as i`m into a project.
Have to say Quality is alright with the settings but rendertime is about a hour on a dual xeon z800 workstation.
I ask myself is that fine? go for a walk and shut up like vlado suggest or is there something left to tweak for speed or is 1 hour totally off and you`ll say hey c`mon that scene will take 15 minutes with a correct setup?
...honestly still strugglin with just accepting rendertimes and enjoying the new freedom haha
In the past with tweaking i had somehow the feeling you find a lot of things in the scene which gives vray a hard time ( noise makers, tough strong reflektions of . i.e. a light with a high multiplier) and step by step solved it by working through the scene.
How to deal with that in the future? If you just build up the scene and rely on the new render settings and hit render, how do you know if there is a bad guy in the scene who slows down the whole thing cause vray for sure tries its best?
In other words i completly believe in vray and it`s abilities, what i have to fight the most time is my own dumbness and mistakes i make while building up a scene do you know what i mean??
For example just put in the new settings, everything looks fine except maybe the GI Pass, it`s a bit noisy, so what to do? Doesn`t make sense to change settings GI Settings because of the Globas Subdiv Multi = 0 right?
So whats left to tweak in that case? I feel like MSR don`t change much to the GI Noise as the color threshold does but with the cost of rendertime...
Does the new update (beta) something to this?
Thanks in advance!
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