Hello,
I've been trying to use ambient occlusion in post via VRayExtraTex_Map with a VRayDirt txture in render elements however my background environment is always back in the render pass.. is there a way I can get it to white?
It's noticeably faster than using GI ambient occlusion.
Thanks!
-E
I've been trying to use ambient occlusion in post via VRayExtraTex_Map with a VRayDirt txture in render elements however my background environment is always back in the render pass.. is there a way I can get it to white?
It's noticeably faster than using GI ambient occlusion.
Thanks!
-E
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