Hey,
I have to render a medium scene animation about 1000 Frames. For the best result I precalculated the IR Map with high values every 10th frame. The Saved Map takes 50 MB. I have 10 Servers to render so I copied the map on every node, to save network traffic.
When the servers start to render they need 15 mins to compute the IR Map and only 5 mins to render. The renderings are pretty perfect. But the saved Map Method seems not to save time.
In a testrun I calculated the map every frame and the rendertime was about 18 mins.
Long text short questions: What is the big advantage of precalc'd IR maps? What do I wrong?
Here are some information about farm and scene:
6x P4 2,6 1,5GB 80GB
4x P4 3,0 HT 1,5GB 80GB
1x Dual XEON 2,0 1GB 160GB -> managing server
WinXP, Max6, latest official Vray version
scene has 2.000.000 Polygons, Pagefile while rendering takes not more than 1,05GB, not that much
greetz zl
I have to render a medium scene animation about 1000 Frames. For the best result I precalculated the IR Map with high values every 10th frame. The Saved Map takes 50 MB. I have 10 Servers to render so I copied the map on every node, to save network traffic.
When the servers start to render they need 15 mins to compute the IR Map and only 5 mins to render. The renderings are pretty perfect. But the saved Map Method seems not to save time.
In a testrun I calculated the map every frame and the rendertime was about 18 mins.
Long text short questions: What is the big advantage of precalc'd IR maps? What do I wrong?
Here are some information about farm and scene:
6x P4 2,6 1,5GB 80GB
4x P4 3,0 HT 1,5GB 80GB
1x Dual XEON 2,0 1GB 160GB -> managing server
WinXP, Max6, latest official Vray version
scene has 2.000.000 Polygons, Pagefile while rendering takes not more than 1,05GB, not that much
greetz zl
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