Hi,
I tried this initially but I only got reflective caustics (water object does have all channels in refraction as suggested in other threads). As I always fail with caustics, I wanted to just project a BW texture of refracted sunlight through waves so I put the texture in my plane light but all I get is uniform light surfaces. I tried all the texture mappings, environ, texture, real world scale, etc. Not sure how to map this light.
I tried this initially but I only got reflective caustics (water object does have all channels in refraction as suggested in other threads). As I always fail with caustics, I wanted to just project a BW texture of refracted sunlight through waves so I put the texture in my plane light but all I get is uniform light surfaces. I tried all the texture mappings, environ, texture, real world scale, etc. Not sure how to map this light.
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