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  • Displacement Bitmap-Adjusting

    Hello,

    I'm currently trying to adjust the size of my texture in the Vray-DisplacementModifier. It seems that the UV-tiling of the Texture is ignored. The tiling of the bitmap influences strangely only the displacement amount.

    Using the Displacement Slot in the Vray Material produces the same result, except here, it also ignores the UV-Map lengh and width as well.

    How exactly does the size adjusting of a bitmap in displacemet work?

    Thanks in advance

  • #2
    Is it the right mapping channel?
    Does the texture consist of multiple textures using different channels? DisplacementMod has issues with multiple mapping channels
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

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