Hello,
I'm currently trying to adjust the size of my texture in the Vray-DisplacementModifier. It seems that the UV-tiling of the Texture is ignored. The tiling of the bitmap influences strangely only the displacement amount.
Using the Displacement Slot in the Vray Material produces the same result, except here, it also ignores the UV-Map lengh and width as well.
How exactly does the size adjusting of a bitmap in displacemet work?
Thanks in advance
I'm currently trying to adjust the size of my texture in the Vray-DisplacementModifier. It seems that the UV-tiling of the Texture is ignored. The tiling of the bitmap influences strangely only the displacement amount.
Using the Displacement Slot in the Vray Material produces the same result, except here, it also ignores the UV-Map lengh and width as well.
How exactly does the size adjusting of a bitmap in displacemet work?
Thanks in advance
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