I am working on a car interior that is to used in Unity.
The end goal is that you can view the interior of the car using a vr head set (google cardboard) and you can look around.
The camera is nodal and located where the drivers head would be.
Its a really high poly and messy model that is not usable in Unity. So we have re-modelled a low res version of the interior.
I have the worked up the high res model and got the interior looking pretty good in a vray render.
I am trying to figure out a good way to remap the image back on the low res geo.
So far I have rendered an image using the box camera in vray which has given me a cubic map.
Now I need to project that map out of the camera on the geo. Any ideas?
The end goal is that you can view the interior of the car using a vr head set (google cardboard) and you can look around.
The camera is nodal and located where the drivers head would be.
Its a really high poly and messy model that is not usable in Unity. So we have re-modelled a low res version of the interior.
I have the worked up the high res model and got the interior looking pretty good in a vray render.
I am trying to figure out a good way to remap the image back on the low res geo.
So far I have rendered an image using the box camera in vray which has given me a cubic map.
Now I need to project that map out of the camera on the geo. Any ideas?
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