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  • Black arc appearing in glass

    Hi,

    Does anyone know what could be causing a black arc to appear in the glass of the rendering below?

    http://www.msnusers.com/WDGDigitalMe...hoto&PhotoID=2

    Thanks,
    Dalia

  • #2
    It could be that you have your sky set to Texture Coordinates instead of Environment.

    --Jon

    Comment


    • #3
      Could be your cutoff threshold:

      http://vray.info/entry.asp?entryID=106
      Torgeir Holm | www.netronfilm.com

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      • #4
        We are using a skydome with a 360 degree sky bitmap. However, even with the sky dome turned off the arc still apears in the glass for some reason. Any thoughts?

        Thanks for your help.

        Dalia

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        • #5
          Did you try lowering the cutoff threshold?
          Torgeir Holm | www.netronfilm.com

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          • #6
            I ran in this problem before, once I managed to make it look tweaking the normals, the second time, I modelleg my glass correctly, instead of a plane it became a box with a 3mm thickness.

            Comment


            • #7
              Hi,
              Our glass is a single plane. Should we model it with a single thickness from now?

              Thanks,
              Dalia

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              • #8
                Hi, I tried lowering the cutoff threshold to .001 but it is still rendering the black arc. Any other ideas?

                Thanks,
                Dalia

                Comment


                • #9
                  EGZ.

                  Love the new avatar

                  Tony

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                  • #10
                    try this:

                    convert the plane to editable Poly, select all polys and clear the f***ing smoothing groups. give it a standard mat with opacity 20 and fallof'd vraymap as reflaction.

                    i had the black arcs in the past and this helped me. If you give your glass a thickness you will have to fight with the IOR. Planes are good enough.

                    Comment


                    • #11
                      Thanks zloner. Your suggestion worked.

                      Dalia

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                      • #12
                        I suggest single sided objects aren't good enough, use a real world thickness and appropriate IOR. Using single sided objects is a bit of a no-no when using a raytrace/GI engine in my opinion.
                        Richard De Souza

                        www.themanoeuvre.com

                        Comment


                        • #13
                          i agree. heck i model every glass windows with boxes very thin. then i apply egz glass to it (im too lazy to setup glass in vray material hehe)

                          ---------------------------------------------------
                          MSN addresses are not for newbies or warez users to contact the pros and bug them with
                          stupid questions the forum can answer.

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                          • #14
                            ok elfi, have fun with no alphas. The egz glass got non.

                            And rhino, for what do you need an IOR that is different from a plane. Why wasting Polys. My window-glass has 1 poly for 100 windows, your tec. means that you have 600 Polys for 100 windows. Would not work for me, scenes i build for clients have at least 1,5 Mio Polys.

                            greetz

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                            • #15
                              use the solidify plugin if you only have single plane windows. Regardless of orientation they extrude to their normals. Its quick and easy.


                              If that doesnt fix it, check your cutoff threshold like EGZ suggested....

                              Arkitec

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