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Stereoscopic VR renderings

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  • Stereoscopic VR renderings

    With VRay 3.2 out, it advertises its new VR cameras for stuff like the Oculus Rift. I can render the left and right cameras fine using this, but what is the process for taking those renderings and using them on VR headsets? Can I use these same renderings for a Google Cardboard headset? How do I piece the 2 images together? Can it only do VR from a static point, or can I render an animation along a path and have the VR work along that path?

  • #2
    https://labs.chaosgroup.com/index.ph...ual-reality-2/
    Kind Regards,
    Morne

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    • #3
      awesome thanks for the link!

      Stan
      3LP Team

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      • #4
        All right,
        For those who don't have GearVR but still want to enjoy VR (like me), I converted them to KRPano so it's compatible for any Google Cardboard and Oculus

        Oculus owners need to use Chromium VR :
        https://drive.google.com/folderview?...W9WTHMtOWMzNjQ
        For those who are still on oculus runtime prior 0.7, they have to manually enable WebVR in the flags of chromium

        http://wip.sbrusse.com/BB_CubeMap/
        http://wip.sbrusse.com/AG_CubeMap/

        Enjoy
        Stan
        3LP Team

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