With VRay 3.2 out, it advertises its new VR cameras for stuff like the Oculus Rift. I can render the left and right cameras fine using this, but what is the process for taking those renderings and using them on VR headsets? Can I use these same renderings for a Google Cardboard headset? How do I piece the 2 images together? Can it only do VR from a static point, or can I render an animation along a path and have the VR work along that path?
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Stereoscopic VR renderings
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All right,
For those who don't have GearVR but still want to enjoy VR (like me), I converted them to KRPano so it's compatible for any Google Cardboard and Oculus
Oculus owners need to use Chromium VR :
https://drive.google.com/folderview?...W9WTHMtOWMzNjQ
For those who are still on oculus runtime prior 0.7, they have to manually enable WebVR in the flags of chromium
http://wip.sbrusse.com/BB_CubeMap/
http://wip.sbrusse.com/AG_CubeMap/
Enjoy
Stan3LP Team
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