i make extensive use of the max blend mtl. its simple and does all i need 99% of the time.
i see its not "supported" by vray.. what does this mean exactly? seems to work fine in the production renderer.
i assume it doesnt work in RT GPU?
i have a fiendishly complex painted brick material with many nested blend materials. its incredibly laggy in the material editor, sometimes freezing max for 5-10 minutes, particularly when browsing it in the material browser, or adding maps. ive no idea if the blend mtl is the culprit, there are many nested noises, multisubtex, and multisubobjects in there too.
it refuses to render in RT (i get blue walls instead) but i dont know if this is due to the blend material.
if so can i suggest an update to the vray scene converter that replaces blend materials with vrayblend?
i see its not "supported" by vray.. what does this mean exactly? seems to work fine in the production renderer.
i assume it doesnt work in RT GPU?
i have a fiendishly complex painted brick material with many nested blend materials. its incredibly laggy in the material editor, sometimes freezing max for 5-10 minutes, particularly when browsing it in the material browser, or adding maps. ive no idea if the blend mtl is the culprit, there are many nested noises, multisubtex, and multisubobjects in there too.
it refuses to render in RT (i get blue walls instead) but i dont know if this is due to the blend material.
if so can i suggest an update to the vray scene converter that replaces blend materials with vrayblend?
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