Hi,
Does anyone know how to solve the problem of this brigh spot in my rendering. I am using a 360 degree sky and a direct light for the sun. See image below:
http://www.msnusers.com/WDGDigitalMe...hoto&PhotoID=6
Is it a material issue or a light issue?
Thanks,
Dalia
Does anyone know how to solve the problem of this brigh spot in my rendering. I am using a 360 degree sky and a direct light for the sun. See image below:
http://www.msnusers.com/WDGDigitalMe...hoto&PhotoID=6
Is it a material issue or a light issue?
Thanks,
Dalia
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