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Automatic bitmap duplicate detection (?)

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  • Automatic bitmap duplicate detection (?)

    Hi,

    I heard 3ds Max bitmap system has some sort of automatic duplicate bitmap detection so that when you duplicate bitmap map that has same bitmap path, it will remain in memory only once.

    I'd like to ask if V-Ray supports this system, and if so, when duplicated bitmap has parameters changed - for example tiling, offset and output color mapping, if even such bitmap is still shared and remains in memory only once.

    Thanks.

  • #2
    This already works for Bitmap textures, obviously, as they use the 3ds Max bitmap manager. It is implemented in VRayHDRI since a long time too.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Great, thanks!

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