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Need some grunge realism techniques for an old concrete wall

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  • Need some grunge realism techniques for an old concrete wall

    I'm messing around with some textures to try to get a good, realistic effect for an old concrete wall.
    Wondering what is the best way to apply a moldy, grunge look at the bottom of the wall like the attached image.
    Click image for larger version

Name:	old_interior.jpg
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ID:	883241 <br>
    Click image for larger version

Name:	moldyconcrete.jpg
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Size:	13.7 KB
ID:	883242

    Thanks All and Happy Holidays!

  • #2
    Originally posted by vanderloo View Post
    I'm messing around with some textures to try to get a good, realistic effect for an old concrete wall. Wondering what is the best way to apply a moldy, grunge look at the bottom of the wall like the attached image. <img src="http://forums.chaosgroup.com/attachment.php?attachmentid=27735"/> <br> <img src="http://forums.chaosgroup.com/attachment.php?attachmentid=27736"/> Thanks All and Happy Holidays!
    have you checked out rich dirt, which is a plugin?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #3
      No I haven't heard of that. But I will now.
      Thanks Bobby.
      Merry Christmas

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      • #4
        You could simply use a gradient ramp to mask the grungy textures in at the bottom, no need for a plugin (which will add to rendertimes, in case of richdirt, which is like Vray's AO, by now. It was unique five years ago or so...)
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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        • #5
          I'm a big fan of Quixel suite and Substance, also options.

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          • #6
            Originally posted by ^Lele^ View Post
            You could simply use a gradient ramp to mask the grungy textures in at the bottom, no need for a plugin (which will add to rendertimes, in case of richdirt, which is like Vray's AO, by now. It was unique five years ago or so...)
            They've got that very sneaky thin surface stuff though which is great

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            • #7
              You can certainly do it with VrayDirt used for masking, and mix in some Gradients, possibly use some texture displacement with Bercon.

              But, it would likely be faster (and almost definitely a little faster to render) if you just painted some maps real quickly in Photoshop, or even used some photo maps as mattes, etc.

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