I'm preparing to render a large animation with multiple cameras, and the same tutorials have been up there for like 6+ years. I'm preparing a large static architectural scene, with some moving objects (cars, and maybe a few distant people), and I have seen the same tutorials posted forever. I know there have been a handful of features added since these tutorials ( http://docs.chaosgroup.com/display/V...ough+Animation ) were written. Is there a good place to find current info on the best practices to animate with the newest tools available?
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If you're on 3.3 yet, then reset all to default. Change sampler to ADAPTIVE. Enable GI (leave defaults except change LC subdivs to 3000 and retrace to 8.0)
So then you will have BF/LC
ADAPTIVE AA 1, 24
MSR 6
Color threshold 0.01
Try 10 frames with that and see if you're happy.Last edited by Morne; 27-12-2015, 06:30 AM.Kind Regards,
Morne
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I would say you should put min subdivs to at least 2 in animation its important.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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In motion of any kind, where you have objects or camera traveling in frame the min subdivs of 1 will not take enough samples for objects and it might flicker. It's not noticeable with large objects but any small detail like thin rails, leaves, hair etc will flicker. By min sampling higher then 1 you ensure there is enough coverage to capture that data between pixels, as otherwise small parts of objects may simply disappear between frames.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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i second that. min subdivs at 2 is something i usually do anyway on all my scenes, although on high res stills its not usually necessary.
i have quite an extreme example at the moment. doing particle stuff, and particles that shrink in size as they travel. with min rate of 1 i get a fairly hard cutoff in the particle stream once they reach a certain "smallness" . as i increase the min. rate, the stream gradually becomes more complete. to be honest in this case i can turn it up to min rate 5 and still see an improvement going to 6, but its diminishing returns, and the rendertimes get really ugly. .
in the end i just made the particles bigger and gave them a soft edge that gets more transparent as the stream progresses. similar result but much less demanding of the min rate.
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