i wrote a small script to speed up my workflow.
it has two main purposes.
-) exclude layers from irradiance map calculation.
i always hide glass parts from my architectual scenes before calculating the irradiance map. this makes it faster to calculate and more light gets into the building. indoor and outdoor scenes benefit from that.
-) calculating the irradiance map locally before netrendering with render stripes. this only works with UNC paths. (like \SERVER\imap.vrmap)
http://plugins.angstraum.at/beta/imaptoolbeta.ms
to avoid a speed hit because of double calculation of glossy interpolations, reflect/refract is disabled for the irradiance map prepass. i think this has no impact on the final output. i'm not sure though.
this script is beta because it's very stripped down in its current version.
i plan to include the following things later (when i get vray 1.5):
support for object level radiosity-exclude (not only layers).
better 1-step workflow with netrendering. right now the netrender dialog pops up after the irradiance map prepass.
support for animations & incremental add stuff.
additional suggestions are always welcome. have fun.
it has two main purposes.
-) exclude layers from irradiance map calculation.
i always hide glass parts from my architectual scenes before calculating the irradiance map. this makes it faster to calculate and more light gets into the building. indoor and outdoor scenes benefit from that.
-) calculating the irradiance map locally before netrendering with render stripes. this only works with UNC paths. (like \SERVER\imap.vrmap)
http://plugins.angstraum.at/beta/imaptoolbeta.ms
to avoid a speed hit because of double calculation of glossy interpolations, reflect/refract is disabled for the irradiance map prepass. i think this has no impact on the final output. i'm not sure though.
this script is beta because it's very stripped down in its current version.
i plan to include the following things later (when i get vray 1.5):
support for object level radiosity-exclude (not only layers).
better 1-step workflow with netrendering. right now the netrender dialog pops up after the irradiance map prepass.
support for animations & incremental add stuff.
additional suggestions are always welcome. have fun.
Comment