Hello, thanks for looking in.
I need to recreate a rather unique material. It's got a property to it that I'm not sure how to approach and I'd hoped to ask here for a bit of guidance. To put it shortly, the internal refractive glossiness is different than the outer glossiness. Think a block of plastic that is super glossy but has the outer edges roughed up to create a non glossy effect on the outside, yet somehow not very reflective at glancing angles.
Simply making the whole shape non-glossy internally doesn't trasmit the light properly when at an angle, so my initial test was bupkis. How would I go about this?
I was thinking maybe using a distance tex with a copy of the object set to non-renderable just outside the surface to assign a different glossiness there, but I'm not sure this is the best way. SSS maybe? (2 sided material? Will that work on non-planar objects?) It's a diffusion coat of sorts on acryllic, maybe related to surface roughness. (Sort of a matte finish on the outside.)
Is there another way to set the outer faces to have a specific refractive glossiness yet keep the inside with a smooth 1.0-.98 glossiness? Am I talking crazy?
The spec sheet: http://www.3-form.com/downloads/3for...oma_rev035.pdf
The spec sheet says 92% transmission of light through the surface. Does this mean 4% on the way in on one side, and 4% on the other side? Should my refractive color be 245 or 235? (Meaning, do I need to count both sides with a 2 sided material, giving each side 96% transmission?)
Thank you!
AJ
EDIT: A 2 sided material seems to be working the best. I think it's exactly what I needed, though I have some tweaking to do. Any thoughts appreciated. Added some images here and below for reference.
I need to recreate a rather unique material. It's got a property to it that I'm not sure how to approach and I'd hoped to ask here for a bit of guidance. To put it shortly, the internal refractive glossiness is different than the outer glossiness. Think a block of plastic that is super glossy but has the outer edges roughed up to create a non glossy effect on the outside, yet somehow not very reflective at glancing angles.
Simply making the whole shape non-glossy internally doesn't trasmit the light properly when at an angle, so my initial test was bupkis. How would I go about this?
I was thinking maybe using a distance tex with a copy of the object set to non-renderable just outside the surface to assign a different glossiness there, but I'm not sure this is the best way. SSS maybe? (2 sided material? Will that work on non-planar objects?) It's a diffusion coat of sorts on acryllic, maybe related to surface roughness. (Sort of a matte finish on the outside.)
Is there another way to set the outer faces to have a specific refractive glossiness yet keep the inside with a smooth 1.0-.98 glossiness? Am I talking crazy?
The spec sheet: http://www.3-form.com/downloads/3for...oma_rev035.pdf
The spec sheet says 92% transmission of light through the surface. Does this mean 4% on the way in on one side, and 4% on the other side? Should my refractive color be 245 or 235? (Meaning, do I need to count both sides with a 2 sided material, giving each side 96% transmission?)
Thank you!
AJ
EDIT: A 2 sided material seems to be working the best. I think it's exactly what I needed, though I have some tweaking to do. Any thoughts appreciated. Added some images here and below for reference.
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