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Irradiance vs Brute Force

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  • #46
    Originally posted by Morbid Angel View Post
    actually I did a test with progressive and it reached 0.006 noise thresh in about 7 minutes, which is faster then dmc...
    Weird...I got the opposite with BF/LC progressive in my example. 2hr 37min. I didn't even bother posting that one since it was the slowest of all the renders.
    "I have not failed. I've just found 10,000 ways that won't work."
    Thomas A. Edison

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    • #47
      no my test was with irmap in that case. let me see how long it takes with bf
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #48
        So it took 10 minutes with progressive at 1/100 and noise of 0.006 and the image still looks pretty grainy with bf, so that kinda makes sense.
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

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        • #49
          Originally posted by Donfarese View Post
          @Morbid Angel, I tried your scene, took forever to render on a 3930k, seems to be the displacement slowing it down from the carpet tremendously. I wanted to just test it in Vray RT with BR, LC. rendered of course really fast at 1min30sec. But i have some really weird shading at room edges and ceiling, like it has bad AO turned on or something. never seen this before.
          So I get the same dark edges around the corners of the image when using RT even in gpu.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #50
            Originally posted by Morbid Angel View Post
            So I get the same dark edges around the corners of the image when using RT even in gpu.
            I think it has something to do with the geometry of the walls, I don't have that in any of my other scenes. Maybe I'll try rebuilding those walls

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            • #51
              Found it, it's the light setup, the rectangle light. Might have some custom settings you put not supported with RT or might just be a bug. Also I do not think your need the portal lights, especially with BF.

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