I'm modelling some flats which have frosted glass in the balconies. Some of these have the environment directly behind them. I plan to composite the model into a digital photo and what the digital photo slightly visible thru the glass. I render the image as a tga with an alpha channel & I can't get the effect I want.
If I tick affect alpha in the materials I get this -

If I untick affect alpha I get this -

(the red is the environment I used to create this example)
Can anyone tell me what I'm doing wrong?
If I tick affect alpha in the materials I get this -

If I untick affect alpha I get this -

(the red is the environment I used to create this example)

Can anyone tell me what I'm doing wrong?
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