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...and come to the forum more often (maybe while rendering), there's a lot of valuable info floating all over the place
The SHORT ANSWER to your question:
In VRay render settings under the "Global DMC" rollout, tick "Use local subdivs" (but that's the old way of doing things)
Thanks Morne,
Looks interesting. It appears after reading the forum post Lele's best practises is for general noise at a trade off for render time. I wonder how it works for the pesky isolated glossy reflection noise or sun shadow noise.
I will need to test this out with our animations.
I guess you could use the subdivs multiplier (VRay properties). However, for the sun shadow noise, no idea ...
I'll try out the new workflow but I suspect I will still need to do minor tweaks to the subdivs of the reflection/refraction material properties when using glossy effects and sun subdivs if I make the sun softer (It's under the Sun parameters)
It's the same noise as anything else... why would those be special?
Best regards,
Vlado
Hi Vlado,
I'm specifically talking about glossy reflection/refraction noise and soft sun shadows. These both tend to cause more noise than regular diffuse materials and a regular sun.
I'm specifically talking about glossy reflection/refraction noise and soft sun shadows. These both tend to cause more noise than regular diffuse materials and a regular sun.
The adaptive image sampler should be able to clear these up just fine.
The adaptive image sampler should be able to clear these up just fine.
Best regards,
Vlado
Yes it usually does. I tend to undersample the scene and adjust certain elements to allow for faster renders. This may be the old way but I need to keep our render times to 15min a frame for animation.
But that being said I will try what Lele recommends for IR/LC and compare the end results / time.
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