Hi All,
I am writing this post to try and achieve two things. The first is hopefully help myself and others with understanding the new sampling in Vray 3,3. Second to confirm what I'm saying is actually correct
I wanted to see what was the optimal setup to achieve highest quality results with optimized render times. The reason I done was after listening to CG Garage Podcast with Lele which was great by the way! The new render method in 3,3 was spoken about at length so I wanted to see what it could do and maybe try and understand it a little.
I have attached am image which is a comparison of the renders with and without use of local subdivs. It's a basic scene which came with one of the lessons for a Grant Warwick course I'm doing at the moment. The render set up was as follows:
640*480
min sub 1
max sub 8
noise threshold .005
No GI
So without use of local subdivs the scene rendered very quickly compared to render with local subdivs in use but there was definitely more noise and the AA was by far doing the most work as seen in sample rate pass.
Then I tried a high quality render without local subdivs to try and achieve better/same as render on right. Settings:
640*480
min sub 1
max sub 32
noise threshold .001
No GI
Quality was the same now at least in color render but still some noise in the reflection pass and now with a much longer render than one on right side(using local subdivs)
I would like to know if what I seeing here is what you would expect?
I would also like to know, is it right to expect best results using local subdivs?
Am I right in saying the new sampling is great for getting results quickly without having to play around with settings but when looking for best quality/time one still needs to tweak local subdivs?
Michael
 alt="Click image for larger version
Name: 3,3_Test.jpg
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I am writing this post to try and achieve two things. The first is hopefully help myself and others with understanding the new sampling in Vray 3,3. Second to confirm what I'm saying is actually correct

I wanted to see what was the optimal setup to achieve highest quality results with optimized render times. The reason I done was after listening to CG Garage Podcast with Lele which was great by the way! The new render method in 3,3 was spoken about at length so I wanted to see what it could do and maybe try and understand it a little.
I have attached am image which is a comparison of the renders with and without use of local subdivs. It's a basic scene which came with one of the lessons for a Grant Warwick course I'm doing at the moment. The render set up was as follows:
640*480
min sub 1
max sub 8
noise threshold .005
No GI
So without use of local subdivs the scene rendered very quickly compared to render with local subdivs in use but there was definitely more noise and the AA was by far doing the most work as seen in sample rate pass.
Then I tried a high quality render without local subdivs to try and achieve better/same as render on right. Settings:
640*480
min sub 1
max sub 32
noise threshold .001
No GI
Quality was the same now at least in color render but still some noise in the reflection pass and now with a much longer render than one on right side(using local subdivs)
I would like to know if what I seeing here is what you would expect?
I would also like to know, is it right to expect best results using local subdivs?
Am I right in saying the new sampling is great for getting results quickly without having to play around with settings but when looking for best quality/time one still needs to tweak local subdivs?
Michael
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