Hi,
I'm trying to create a worn steel material using a blend with VrayDirt. I can create the material as expected on a box, but the thickness of the surface applied to impacts the end result negatively. I can see that the radius of the material is what causes the issue, the only solution I've found so far is decreasing the radius, however that does not give me the desired results.
I have attached my end results, the shader and a reface example of the material I'm trying to create.
I would appreciate any advice!


Reference

+++
On a separate note for Chaos Group the output map with VrayDirt on GPU gives me a very different results than the Vray ADV production render.
CPU end Result
I'm trying to create a worn steel material using a blend with VrayDirt. I can create the material as expected on a box, but the thickness of the surface applied to impacts the end result negatively. I can see that the radius of the material is what causes the issue, the only solution I've found so far is decreasing the radius, however that does not give me the desired results.
I have attached my end results, the shader and a reface example of the material I'm trying to create.
I would appreciate any advice!

Reference
+++
On a separate note for Chaos Group the output map with VrayDirt on GPU gives me a very different results than the Vray ADV production render.
CPU end Result
Comment