im trying to cut a model using a distance tex.
its a very complex model, and a very complex cutter.
ive tried with the vrayclipper, but its *incredibly* slow.
ive tried simply using the distance tex as a mask between the base materials and one 100% transparent with opacity set to clip (i dont need the capping that clipper does) . this is faster, but still like 5hrs a frame for 1080p.
is there -anything- i can do to speed things up?
i could cut the model into smaller chunks, and make a seperate cutter for each object, and a seperate distance tex for each chunk, but this is a load of work, so i dont wanna do it if it wont help speed things up..
would it have a major impact on speed if each distance texture had less faces to check against? consider the overall amount of clipping done would be the same.
anything else i might not have thought of?
note: its animated, so i can forget old fashioned booleans.. they would freak out.
its a very complex model, and a very complex cutter.
ive tried with the vrayclipper, but its *incredibly* slow.
ive tried simply using the distance tex as a mask between the base materials and one 100% transparent with opacity set to clip (i dont need the capping that clipper does) . this is faster, but still like 5hrs a frame for 1080p.
is there -anything- i can do to speed things up?
i could cut the model into smaller chunks, and make a seperate cutter for each object, and a seperate distance tex for each chunk, but this is a load of work, so i dont wanna do it if it wont help speed things up..
would it have a major impact on speed if each distance texture had less faces to check against? consider the overall amount of clipping done would be the same.
anything else i might not have thought of?
note: its animated, so i can forget old fashioned booleans.. they would freak out.
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