it would be good if RT finished the pass it was on before stopping.
i was doing some quick test renders with a 0.01 noise threshold, and i had terrible flickery quality variation frame-to frame, and often an obvious "box" in the middle of the screen, where an update had started, then stopped halfway to the edge as the threshold had been reached ( i assume, or its a bug)
also, unless i understand poorly shouldnt the samplereate pass always arrive close to blue when it finishes with RT. ?
here are a few example samplerate passes from different frames. as you can imagine the final sequence flickered like an old movie.
please note that at this stage of the sequence, this is literally a vrayplane with a sun and sky, and no camera animation.. an unchanging scene basically.
i was very surprised how crap it came out.
please note: im on a nightly build from last week.
i was doing some quick test renders with a 0.01 noise threshold, and i had terrible flickery quality variation frame-to frame, and often an obvious "box" in the middle of the screen, where an update had started, then stopped halfway to the edge as the threshold had been reached ( i assume, or its a bug)
also, unless i understand poorly shouldnt the samplereate pass always arrive close to blue when it finishes with RT. ?
here are a few example samplerate passes from different frames. as you can imagine the final sequence flickered like an old movie.
please note that at this stage of the sequence, this is literally a vrayplane with a sun and sky, and no camera animation.. an unchanging scene basically.
i was very surprised how crap it came out.
please note: im on a nightly build from last week.
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