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3.3: Clay renders with GI render faster
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My guess would be brighter shadows = less contrast for adaptive sampler to resolve. It definitely won't be case for all the scenes, but generally in scenes where GI significantly reduces contrast of lighting and therefore overall contrast of the image, it can sometimes speed things up. I myself was very surprised to find that out.
There seems to be also something weird going in with the domelight sampling in recent V-Ray version, looking as if the ray cutoff threshold was very high, and it can sometimes create kind of small "islands of grain" in penumbra areas, that adaptive sampler has then do a lot of work to resolve. I think that may contribute to this behavior as well. It's strange that it affects only domelight though.
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