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What is your white values

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  • What is your white values

    It was talked about before, but I couldn't find it. What are you guys using for white? I remember some using 210,210,210, however, I noticed Sigershaders is using a medium gray.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    Mine's around 180, but can vary from project to project. So long as the surface isn't blown out or clamped and I can isolate and correct in post.
    James Hall
    Technical Director
    New Zealand
    www.jhall.nz

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    • #3
      235 here, don't see any necessity to go lower.
      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

      www.robertslimbrick.com

      Cache nothing. Brute force everything.

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      • #4
        I use to set mine at 210, but the past few months I'm using 190 with good results. (The higher the number, the longer lc will take and more issues LC will give)

        Remember Lele's 1.5 tuts with output at 0.255? Those were the days
        Kind Regards,
        Morne

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        • #5
          201 for me

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          • #6
            150 for common white wall, 185 for white paper.
            Marcin Piotrowski
            youtube

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            • #7
              Okay, than the Sigershaders are right there in-line with you numbers.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #8
                200

                I like round numbers
                Philippe Steels
                Pixelab - Blog - Flickr

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                • #9
                  200 90% of the time

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