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V-Ray 3.30.04 update. Were is the change log?

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  • V-Ray 3.30.04 update. Were is the change log?

    Hi gyus!!!!



    Were is the change log for new vray update?

  • #2
    Originally posted by AndresAhumada View Post
    Hi gyus!!!!



    Were is the change log for new vray update?
    Build 3.30.04 (official) (20 January 2016)
    ==============

    New features:
    (*) V-Ray RT GPU: Added initial support for VRayTriplanarTex;

    Modified features:
    (*) V-Ray RT GPU: Optimized bitmap memory management;
    (*) VRayMtl: "Opacity mode" option default set to "Stochastic";
    (*) VRayVolumeGrid: Enabled pure Volumetric render mode in V-Ray RT;
    (*) VRayVolumeGrid: Implement support for nameless VDB channels;
    (*) VRayVolumeGrid: Probabilistic volume sampling overrides the GI particle mode shading;
    (*) setvrlservice: Added prompt for administrative credentials;

    Bug fixes:
    (*) V-Ray: Reduced memory usage for light cache preview with high resolution images;
    (*) V-Ray: Closing of the DR settings window shown by the vrayEditDRSettings() MaxScript command was opening the V-Ray Message Log window;
    (*) V-Ray: Fixed crashes with animation and light cache with distributed rendering;
    (*) V-Ray: Fixed hanging with tiled textures and very small texture memory limit;
    (*) V-Ray: Multi/Sub-Object material with a VRayBlendMtl that has the base material blank was not casting transparent shadows;
    (*) V-Ray: The %os keyword in the frame stamp did not recognize Windows 10;
    (*) V-Ray: Reduced noise with Adaptive sampling and "Sub-pixel mapping" enabled;
    (*) V-Ray: Reverted to V-Ray's render messages window in 3ds Max 2016;
    (*) VFB: Fixed incorrect loading of compressed .vrimg files with compression ratios greater than 100 percent;
    (*) VFB: Fixed incorrectly received mouse clicks from other windows;
    (*) V-Ray RT: Added support for the ColorCorrection map "Printer lights per" and exposure mode options;
    (*) V-Ray RT: Dynamic geometry was disappearing after the first frame in Light Cache phase when rendering animations;
    (*) V-Ray RT: "Enable color map" was causing clipping of texture colors with environment and VRayLight dome lights;
    (*) V-Ray RT: Fixed crash if VRayExtraTex texmap change during ActiveShade;
    (*) V-Ray RT: Fixed crash with Progressive sampler when the region is out of the image dimensions;
    (*) V-Ray RT: Shader linking did not update in Slate Material Editor during ActiveShade rendering;
    (*) V-Ray RT CPU: Fixed memory usage for layered materials with opacity maps and fully transparent regions;
    (*) V-Ray RT GPU: Optimized memory usage for geometry instances' user attributes;
    (*) V-Ray RT GPU: Portal lights blocked shadows from other lights;
    (*) V-Ray RT GPU: The ColorCorrection map HSL to RGB and RGB to HSL conversions changed to match the production rendering;
    (*) V-Ray RT GPU: Texture mapping size and offset with "Use real-world scale" enabled were not working when the mapping was "Planar from World XYZ";
    (*) VRayAerialPerspective: Fixed overbright pixels with "Inscattered light intensity" less than 1.0;
    (*) VRayEdgesTex: Fixed dark edges with rounded corners and Blinn/Ward/GGX BRDFs;
    (*) VRayGLSLMtl/VRayGLSLTex: Fixed crash in V-Ray RT GPU when no input file was attached;
    (*) VRayLensEffects: Bloom mode with "Render element only" option produced darker images;
    (*) VRayLensEffects: Fixed changing params through MaxScript;
    (*) VRayProxy: Fixed animated rendering of proxies in "Show full mesh" mode with applied modifiers;
    (*) VRayScannedMtl: Fixed rendering transparent;
    (*) VRayTriplanarTex: Fixed Material Editor preview;
    (*) VRayVolumeGrid: Fixed self-shadowing export in V-Ray RT causing rendering slowdown;
    (*) VRayVolumeGrid: Fixed incorrect position changes with animated .vdb caches;
    (*) VRayVolumeGrid: Fixed incorrect frame smoothing;
    (*) VRayVolumeGrid: Fixed 3ds Max hanging when rendering with render cutter;
    (*) VRayVolumeGrid: Fixed multi-threaded cache files loading after a render has been completed in V-Ray RT and V-Ray Standalone;
    (*) VRayVolumeGrid: Fixed crash after repeated adding and removing of color gradient points;
    (*) VRayVolumeGrid: Fixed crash during GPU preview of fire in RGB mode with own opacity graph;
    (*) VRayVolumeGrid: Fixed differences between GPU viewport preview and rendering of fire;
    (*) VRayVolumeGrid: Fixed flipped meshing with .vdb caches from Houdini;
    (*) VRayVolumeGrid: Fixed "Object XYZ" texture mapping and preview in mesh mode for the Surface texmap;
    (*) VRayVolumeGrid: Removed noise on flat iso-surfaces produced by texmaps;
    (*) VRayVolumeGrid: Fixed rendering of speed channel from .f3d/.vdb caches;
    (*) VRayVolumeGrid: Fixed artifacts with grid-based self-illumination with DR;
    (*) ply2vrmesh: Mesh transformations were ignored with the -mergeVoxels option;
    (*) ply2vrmesh: Instancing reverted to disabled by default when converting Alembic files because it's causing problems with previews;
    (*) V-Ray scene converter: Avoid script errors on converting Standard material with Strauss BRDF;
    (*) .vrmesh exporter: Fixed exporting of VRayProxy objects in "Show full mesh" mode with modifiers;
    (*) V-Ray Quick settings: The "AA Quality" slider was not changing the "Color threshold" of AA settings;
    Kind Regards,
    Morne

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    • #3
      Yuhuuuuuu!!! Thanks Morné!

      Comment


      • #4
        when is this coming out?

        Comment


        • #5
          It's already out:
          http://forums.chaosgroup.com/showthr...e-for-download

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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