Announcement

Collapse
No announcement yet.

Noise behaviour

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Noise behaviour

    Hi,

    I seem to notice that since 3.3 you need a much lower noise threshold (0.003 instead of 0.01) for a "similarish" noise compared to 3.2.
    Meaning I have to set my thresh lower than before to achieve the same amount of noise. Is that true? If so why does it behave that way? Not complaining, just curious.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    They've changed what the number means. It used to be based on float values of colour difference, now it's a percentage instead so the two numbers aren't directly comparable.

    Comment


    • #3
      Ah okay, that does make sense.

      But what exactly does it mean then? 0.01 = 1% difference? If so the noise still seems a bit strong for 1%. But that may be just my eye.
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

      Comment


      • #4
        Yeah that's it although lele can confirm better. I think that's why 0.005 is the new default in it? If you consider that a normal 8 bit image has 255 levels of colour and 1/255 = about 0.004, having a noise threshold of 0.01 allows a colour to move upwards or downwards by two colour values - that might end up a bit flickery / noticeable on the move.
        Last edited by joconnell; 29-01-2016, 04:35 AM.

        Comment


        • #5
          Makes sense. Thanks for the clarification.
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


          DxDiag

          Comment

          Working...
          X