Premultiplied Alpha or not? I need to comp skies into some scenes, however, I always get severe halos, so I avoid doing it. What's best, Premultiplied Alpha or not?
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Premultiplied Alpha
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Have you tried the "remove white/black matte" in photoshop? Or Defringe? All found under "Layer/Matting".Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Yes, I tried everything, but the halo is awful. If I have a really light sky, it somewhat works.Originally posted by Macker View PostHave you tried the "remove white/black matte" in photoshop? Or Defringe? All found under "Layer/Matting".Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I'm not entirely sure you'll get an enormous difference between straight and premultiplied alpha's?
You could try selecting the sky (using the alpha) and simply expanding the selection by a pixel or two, and creating a new alpha from that selection, thus getting rid of the halo?Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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If you use premultiplied be sure your background color is black. You may need to "Remove Black Matte" depending on what format you save as. This is applied to a layer with layer transparency (not a layer mask, but actual layer transparency).
Note that any format that is not floating point will clip when compositing with certain transparent objects. The only proper way to avoid this is to comp in floating point space.
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If you want a clean comp then render against a black background. Save as .tga 32bits per pixel (this gives you your alpha) and set the 'Pre Multiplied' tick box to off.
When you open it in PS you'll notice that the edges are very jagged, just cut the image out using the alpha and it'll be perfect with no halos, even with semi transparent objects.
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Originally posted by Garryclarke View PostIf you want a clean comp then render against a black background. Save as .tga 32bits per pixel (this gives you your alpha) and set the 'Pre Multiplied' tick box to off. When you open it in PS you'll notice that the edges are very jagged, just cut the image out using the alpha and it'll be perfect with no halos, even with semi transparent objects.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
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Originally posted by Garryclarke View PostIf you want a clean comp then render against a black background. Save as .tga 32bits per pixel (this gives you your alpha) and set the 'Pre Multiplied' tick box to off.
When you open it in PS you'll notice that the edges are very jagged, just cut the image out using the alpha and it'll be perfect with no halos, even with semi transparent objects.
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