Hi. I want to share my WIP script I'm currently working on. It lets you define multiple freeform region zones for rerendering. Just like Region Mode, but not limited in shape and number.
BENEFITS:
Precise selecting of objects needed to be rerenderd. For example you may have some heavy objects with glossy materials, which you don't want to rerender. But when you draw Region rectangle, parts of those objects may get into regions, resulting in longer rendering time.
Glossy interpolation speedup. As you know, even when you render in Region mode, Glossy Interpolation computes for whole screen. With this script it is computed only for defined region(s)
You can precisely select objects with Displcacing and rerender them with different GI settings (generally lower)
One rerender instead of multiple ones. In Region mode you can render only one region per rendering. But sometimes you may want to render multiple regions instead of one big region to save time. But if your scene is heavy, it will take some time to prepare it before every render (ie ligts, maps, bsp, etc.). Now you can draw as many regions as you wish and hit Render!
Single Frame GI mode in Region rendering. In single frame mode, GI is computed just like Interpolation - for the whole screen, regardless of region selection. So, you probably may want to switch to Bucket mode, but it also has some disadvantages like seams between buckets. But now, with this script, you can use Single frame for regions
Note, this is still a WIP, so most likely it has some bugs. I'll try improve it when I get some free time.
Here's the link to script. Note, if it doesn't open, try again later. It is hosted on free host, and they go offline sometimes.
http://alexcooper.nm.ru/stuff/Cooper-FRR.zip
Here is a couple of examples:
Pic 1
Pic 2
Pic 3
BENEFITS:
Precise selecting of objects needed to be rerenderd. For example you may have some heavy objects with glossy materials, which you don't want to rerender. But when you draw Region rectangle, parts of those objects may get into regions, resulting in longer rendering time.
Glossy interpolation speedup. As you know, even when you render in Region mode, Glossy Interpolation computes for whole screen. With this script it is computed only for defined region(s)
You can precisely select objects with Displcacing and rerender them with different GI settings (generally lower)
One rerender instead of multiple ones. In Region mode you can render only one region per rendering. But sometimes you may want to render multiple regions instead of one big region to save time. But if your scene is heavy, it will take some time to prepare it before every render (ie ligts, maps, bsp, etc.). Now you can draw as many regions as you wish and hit Render!
Single Frame GI mode in Region rendering. In single frame mode, GI is computed just like Interpolation - for the whole screen, regardless of region selection. So, you probably may want to switch to Bucket mode, but it also has some disadvantages like seams between buckets. But now, with this script, you can use Single frame for regions
Note, this is still a WIP, so most likely it has some bugs. I'll try improve it when I get some free time.
Here's the link to script. Note, if it doesn't open, try again later. It is hosted on free host, and they go offline sometimes.
http://alexcooper.nm.ru/stuff/Cooper-FRR.zip
Here is a couple of examples:
Pic 1
Pic 2
Pic 3
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