Hi guys
I have done a large VR 360 stereo project with Vray and worked absolutely fine at the 4096x1024 LR (includes both eyes).
I am now producing a version for use on MilkVR, this is where it gets tricky. Please correct me but as I understand is this:
- Need to render at 3840x1920 per eye, resulting in 7680x1920 LR or 3840x3840 TB.
- H264 can not handle past 2304x2304 as far as I know and therefore have to output using h265 to allow the above resolutions.
- I've tried outputting h265 4096x4096 (upscaled) and 3840x3840 TB/LR versions but Oculous video app just shows black and no error message when playing the Top/Bottom version (it does state it can not play file when viewing a Left/Right version)
- Is there anyway to see if these resolutions/codecs actually work as MilkVR requires upload to their servers etc and no scope for local testing. Maybe another app I can use in Developer mode or something.
Be good to know if any of you have done a VR project and uploaded to MilkVR yet and your experiences.
*Don't quite understand why MilkVR requires 4k when the Gear cant play above 2160 vertical? I can access the videos in MilkVR now but again, just don't play at that resolution.
** Got 4096x4096 TB to upload to MilkVR and playback on the app. I'm sure it gets converted back to my original resolution. Pretty pointless but ah well!
*** Ok last edit, hopefully this may be useful for someone in the future! I assume 4096x4096 is required as it generates a 2D, 3D and stream version from the same file. 4096 obviously retains the resolution to be able to play 2D at full resolution. Anyway re-rendering at 4k :P
Thanks!
I have done a large VR 360 stereo project with Vray and worked absolutely fine at the 4096x1024 LR (includes both eyes).
I am now producing a version for use on MilkVR, this is where it gets tricky. Please correct me but as I understand is this:
- Need to render at 3840x1920 per eye, resulting in 7680x1920 LR or 3840x3840 TB.
- H264 can not handle past 2304x2304 as far as I know and therefore have to output using h265 to allow the above resolutions.
- I've tried outputting h265 4096x4096 (upscaled) and 3840x3840 TB/LR versions but Oculous video app just shows black and no error message when playing the Top/Bottom version (it does state it can not play file when viewing a Left/Right version)
- Is there anyway to see if these resolutions/codecs actually work as MilkVR requires upload to their servers etc and no scope for local testing. Maybe another app I can use in Developer mode or something.
Be good to know if any of you have done a VR project and uploaded to MilkVR yet and your experiences.
*Don't quite understand why MilkVR requires 4k when the Gear cant play above 2160 vertical? I can access the videos in MilkVR now but again, just don't play at that resolution.
** Got 4096x4096 TB to upload to MilkVR and playback on the app. I'm sure it gets converted back to my original resolution. Pretty pointless but ah well!
*** Ok last edit, hopefully this may be useful for someone in the future! I assume 4096x4096 is required as it generates a 2D, 3D and stream version from the same file. 4096 obviously retains the resolution to be able to play 2D at full resolution. Anyway re-rendering at 4k :P
Thanks!
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