Hi,
I was wondering, is there any performance difference between using VRayLight set to mesh and VrayLightMTL? Say I have mesh made of about 30 thin and long polygons to be used as cove lighting. Is there any benefit of using VRayLight set to mesh over applying VrayLightMTL on that geometry?
Thanks.
I was wondering, is there any performance difference between using VRayLight set to mesh and VrayLightMTL? Say I have mesh made of about 30 thin and long polygons to be used as cove lighting. Is there any benefit of using VRayLight set to mesh over applying VrayLightMTL on that geometry?
Thanks.
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