Hi,
I've just found out something that almost broke my brain. When I have VrayMTL fed into 2sidedMTL for translucency, setting Translucency in VrayMTL to any other modes than none actually does something, despite the fact that VrayMTL has no refraction what so ever. But ONLY parameter that works is Back-side color, even though other controls being unfrozen as well.
While this is great, as now I don't need two separate materials if i want leaf backside to be brighter, it's also extremely confusing. Why is it not documented anywhere? And how does it exactly work?
And is there any way to prevent loss of reflection energy when using 2sidedMTL? I mean if I want for example leaves after rain, with VRay2Sided MTL, that is something impossible to achieve, while it is easy to achieve with any other mainstream renderer. Of course I would like to avoid having to wrap every such material in VrayBlend just to have correct reflection intensity, so please don't suggest that
I've just found out something that almost broke my brain. When I have VrayMTL fed into 2sidedMTL for translucency, setting Translucency in VrayMTL to any other modes than none actually does something, despite the fact that VrayMTL has no refraction what so ever. But ONLY parameter that works is Back-side color, even though other controls being unfrozen as well.
While this is great, as now I don't need two separate materials if i want leaf backside to be brighter, it's also extremely confusing. Why is it not documented anywhere? And how does it exactly work?
And is there any way to prevent loss of reflection energy when using 2sidedMTL? I mean if I want for example leaves after rain, with VRay2Sided MTL, that is something impossible to achieve, while it is easy to achieve with any other mainstream renderer. Of course I would like to avoid having to wrap every such material in VrayBlend just to have correct reflection intensity, so please don't suggest that
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