i can export a particle cloud from houdini as alembic, and tell it to include the UV attribute. however when i check with ply2vrmesh, it says "uv channels:0" "colour channels: uv"
so i did some reading, and it seems that uv mapping on points rather than vertices is a houdini specific thing, and other applications cannot read it?!
they recommend using an "attributepromote" to convert the uv point data to vertex data.. but that was for geometry. i dont have any vertices...
please tell me there is a way to get vray to read and use the UV point attribute?
particularly important as if its a houdini solution, there is a slim to none chance ill get a reply on their forum.. its a ghost town. which is odd for such a mindblowing bit of software.
so i did some reading, and it seems that uv mapping on points rather than vertices is a houdini specific thing, and other applications cannot read it?!
they recommend using an "attributepromote" to convert the uv point data to vertex data.. but that was for geometry. i dont have any vertices...
please tell me there is a way to get vray to read and use the UV point attribute?
particularly important as if its a houdini solution, there is a slim to none chance ill get a reply on their forum.. its a ghost town. which is odd for such a mindblowing bit of software.
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