Why do we have choices? What are the pros/cons of each of them? I tend to set mine to Spiral, but the default is Triangulation. Any speed differences?
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I wish I could change it mid render...www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Funny! Wrong forumOriginally posted by flipbook View PostI have no idea but when I started reading your post I thought it was going into some deep philosophical talk hahaBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Super gnu is right that "triangulation" jumps the least around the scene and might be helpful if V-Ray needs to unload stuff during rendering (tiled textures, proxies etc). But if everything fits in RAM, it really doesn't matter. I sometimes change it just for the sake of change
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by flipbook View PostI have no idea but when I started reading your post I thought it was going into some deep philosophical talk haha
I like using left to right when doing 18k x 1.5k VR images because it is more satisfying and predictable to see whats going on.
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Do you guys have a vacation coming up?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Good to know. I'll probably leave it default from now on, unless a see a reason to change it.Originally posted by super gnu View Posti believe triangulation is the optimum arrangement to reduce to a minimum the loading and unloading of geometry.. it "jumps around" the scene least.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I usually use the follow cursor and wipe out the sky first, then when it starts rendering the actual scene, it is more accurate.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Well, that's why I do itBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by hoppergrass View PostIf the buckets get clogged on a particularly difficult and slow area, I switch to mouse and let one or two buckets render of other areas. I dont know if it speeds up the overall render time or not, but I feel like at least I am making progress.Seems to me we all kind of do that. However, if from testing and stuff I know of a particular area that is more time consuming, I may render around that area and leave that for VRay's smaller buckets at the end to chunk at it, or viceversa, I may do that one area first knowing that my last buckets will not get stuck on that area, because I have had it where there is that one bucket still that takes longer to render than almost the whole scene.
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