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sharper texture = longer render time as its more stress on the sampler. But imo it looks better. Blurrier texture is softer and less noise faster render time, but looks blurry. You pick what you need based on time frames and quality you are after.
If you need sharp textures, the elliptical filtering in VRayHDRI might be a better choice, leaving both the filter blur and the filtering setting at their defaults.
Vlaod, can elliptical filtering be added to V-Ray for maya? I did a quick search and check in Maya's file node, didn't see elliptical filtering as an option there.
If you need sharp textures, the elliptical filtering in VRayHDRI might be a better choice, leaving both the filter blur and the filtering setting at their defaults.
Best regards,
Vlado
How does this affect render times vs just setting blur to 0.1?
I have done some test speed wise in 2 version with checker and with real world materials (10 images for each version), and also put the sample rate and raw renders for download in this page.
so is it correct that using elliptical we should leave the blur at default? does this mean the blur setting has no effect with elliptical? or just that it is not a good idea to reduce it..?
so is it correct that using elliptical we should leave the blur at default? does this mean the blur setting has no effect with elliptical? or just that it is not a good idea to reduce it..?
when I have been playing with vrayhdri I have found a parameter that called FilterSharpness but I have test it and there was no visible effect on samplerate map. so I was confused and just test with default of FilterSharpness = 4.0
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