Announcement

Collapse
No announcement yet.

Vray 3d max 3.30.05 Log Udpate?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Vray 3d max 3.30.05 Log Udpate?

    Hi Guys!!!

    Any chance tu show us the change log for new update?

    Cheers

  • #2
    i think it's this:

    Changelog:

    We have uploaded new builds of V-Ray 3.30.05 on the website. This is a small update of the V-Ray 3 for 3ds Max service pack 3. These contain only bugfixes, the changelog follows:

    Bug fixes:
    (*) V-Ray: Fixed artifacts in alpha channel with specific scene when deep merge mode is by z-depth;
    (*) V-Ray: Fixed DR servers not proceeding to next frame during animation rendering;
    (*) V-Ray: Fixed rarely DR servers not taking part in light cache calculation due to desynchronisation with the render client;
    (*) V-Ray: Fixed random pixels in render elements with layered materials;
    (*) V-Ray: Fixed random hanging with very low texture cache memory limit and tiled textures;
    (*) V-Ray RT: Matte objects were receiving shadows from themselves;
    (*) V-Ray RT: Switching the input language during ActiveShade session was changing 3ds Max’s decimal symbol to point;
    (*) V-Ray RT CPU: Turning on “Enable color map” in Output was clamping textures in Environment and Dome VRayLight texmap slots;
    (*) V-Ray RT GPU: Fixed crash due to very long node user properties string;
    (*) V-Ray RT GPU: Fixed VRayMultiSubTex “Face material ID” and “Random by Node Handle” modes rendering;
    (*) VFB: Dragging a button from the VFB toolbar was causing focus freeze;
    (*) VFB: Mouse cursor was sticking to the the sliders in the lens effects settings;
    (*) VRayClipper: The mesh was inaccessible through MaxScript;
    (*) VRayExtraTex: Fixed automatic name change when loading a scene saved with older version of V-Ray;
    (*) VRayHDRI: Fixed “Use Real-World Scale” option affecting the material editor preview when not using the standard 3ds Max mapping;
    (*) VRayInstancer: Fixed crash with ThinkingParticles;
    (*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with CUDA error 700 on shader parameters change during ActiveShade;
    (*) VRaySamplerInfo: Integer scalar mode was producing wrong results;
    (*) VRayScannedMtl: Avoid calculating shadow rays that are not needed;
    (*) VRayStereoscopic: Writing deep output was crashing;
    (*) VRayVolumeGrid: Fixed Houdini imported grid transformation;
    (*) vrimg2exr: Broken output when converting to 16-bit EXR with “Data window” option enabled;




    Is the bump mapping -> faceted faces bug fixed?? I can't see it in the list.

    Comment


    • #3
      Convert nomal map to vray normal?

      Comment


      • #4
        try this one. for me it's working good.
        http://www.scriptspot.com/3ds-max/sc...rt-normal-maps

        best regards
        themaxxer
        Pixelschmiede GmbH
        www.pixelschmiede.ch

        Comment


        • #5
          Originally posted by themaxxer View Post
          try this one. for me it's working good.
          http://www.scriptspot.com/3ds-max/sc...rt-normal-maps

          best regards
          themaxxer
          Hmmm weird, I tested it last week and dodn't seem to work as expected
          But I found this one, which I didn't take the time to test yet:

          try(destroydialog ::vrnRoll) catch()
          rollout vrnRoll "NormalMap Convertor" width:168 height:30
          (
          button btn "NormalMap to VrayNormalMap"
          fn getMaterial arr = for i in arr where isKindOf i VRayMtl collect i
          on btn pressed do
          (
          for g in geometry where g.mat != undefined and (ins = getClassInstances Normal_Bump target:g.mat).count != 0 do
          (
          for m in ins where (isKindOf m.Normal_map Bitmaptex) do
          (
          NMap = VRayNormalMap namem.name) normal_mapm.Normal_map)
          if (arr = getMaterial (refs.dependents m.Normal_map)).count > 0 do (for n in arr do n.texmap_bump = NMap)
          )
          )
          )
          )
          createDialog vrnRoll style:#(#style_titlebar, #style_sysmenu, #style_toolwindow)
          Nicolas Caplat
          www.intangibles.fr

          Comment

          Working...
          X