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Unintended realism of dust specs
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Unintended realism of dust specs
David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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I think you are looking for "max ray intensity" under Global SwitchesCheers,
-dave
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Thanks. I see that it's already checked and at 20. I'll have to mess with that.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
Comment
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I get these annoying specs from time to time when using GGX brdf.
Everything else in the scene is nice and clean, but one or two ggx shaders just can't lose those speckles, especially at glancing angles.
Using crazy high min shading rate seems to clean them up.
Haven't tried max ray intensity
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Im not 100% sure but it might be the same issue i had here: http://forums.chaosgroup.com/attachm...0&d=1458057964
Specially with GGX, if i use ward or blinn it's way faster to clean them up.
Comment
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I've always found i get this if there's an over bright texture in the scene, so for example an image with it's output cranked up too high. You can either find the texture causing it (if that is the case here) or if you're really struggling you can turn on clamp output and set the value to something like 2.0 (<- this is a last ditch resort, avoid this if you can. You will lose any range to your final render)
Comment
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Originally posted by vlado View PostIt might also help to turn off "reflective GI caustics", seeing as how the speckles appear close to very reflective objects.
Thanks.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
Comment
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