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Unintended realism of dust specs

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  • Unintended realism of dust specs

    I've got an issue of white dust specs showing up on the surfaces of some furniture. I'm on 3.30 at the "default" settings, but using Adaptive. Seems like there was a check box somewhere that fixed the firefly issue, but I can't seem to find it.

    Thanks.

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    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2024.2.1 Update
    V-Ray GPU 6 Update 2.1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    I think you are looking for "max ray intensity" under Global Switches
    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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    • #3
      Thanks. I see that it's already checked and at 20. I'll have to mess with that.
      David Anderson
      www.DavidAnderson.tv

      Software:
      Windows 10 Pro
      3ds Max 2024.2.1 Update
      V-Ray GPU 6 Update 2.1


      Hardware:
      Puget Systems
      TRX40 EATX
      AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
      2X NVIDIA GeForce RTX 3090
      128GB RAM

      Comment


      • #4
        I get these annoying specs from time to time when using GGX brdf.
        Everything else in the scene is nice and clean, but one or two ggx shaders just can't lose those speckles, especially at glancing angles.

        Using crazy high min shading rate seems to clean them up.
        Haven't tried max ray intensity

        Comment


        • #5
          Im not 100% sure but it might be the same issue i had here: http://forums.chaosgroup.com/attachm...0&d=1458057964

          Specially with GGX, if i use ward or blinn it's way faster to clean them up.

          Comment


          • #6
            I've always found i get this if there's an over bright texture in the scene, so for example an image with it's output cranked up too high. You can either find the texture causing it (if that is the case here) or if you're really struggling you can turn on clamp output and set the value to something like 2.0 (<- this is a last ditch resort, avoid this if you can. You will lose any range to your final render)
            mdcvis.com

            Comment


            • #7
              It might also help to turn off "reflective GI caustics", seeing as how the speckles appear close to very reflective objects.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Originally posted by vlado View Post
                It might also help to turn off "reflective GI caustics", seeing as how the speckles appear close to very reflective objects.
                No luck with that, Vlado. I ended up cranking the min shading rate from 6 to 12 as Viscorbel suggested. That solved the issue for me.

                Thanks.
                David Anderson
                www.DavidAnderson.tv

                Software:
                Windows 10 Pro
                3ds Max 2024.2.1 Update
                V-Ray GPU 6 Update 2.1


                Hardware:
                Puget Systems
                TRX40 EATX
                AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
                2X NVIDIA GeForce RTX 3090
                128GB RAM

                Comment

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