So I've got a client asking me to research how they may show their clients 3D stereo panoramic imagery of their product. I've got a Samsung S7, the Gear VR, and have been rendering Cubic 6x1 panoramas using Vray's Cube 6x1 camera and Stereo Helper.
I render them out (18432x1536), drop them on the S7 and everything seems to be fine while viewing - except one thing: I can see noticeable seams between the rendered cubic sections. The client will definitely notice that!
I took a close zoomed-in look at the actual pixels rendered and although there does seem to be an "influence" on the last row of pixels before the new section (see detail below - save the image and zoom in to pixel level), it doesn't seem to be enough to cause the seams I'm seeing - or perhaps it is?
Has anyone seen this? Rendering problem or viewing problem? Does anyone have any suggestions?
Thanks very much in advance!
-Alan
I render them out (18432x1536), drop them on the S7 and everything seems to be fine while viewing - except one thing: I can see noticeable seams between the rendered cubic sections. The client will definitely notice that!
I took a close zoomed-in look at the actual pixels rendered and although there does seem to be an "influence" on the last row of pixels before the new section (see detail below - save the image and zoom in to pixel level), it doesn't seem to be enough to cause the seams I'm seeing - or perhaps it is?
Has anyone seen this? Rendering problem or viewing problem? Does anyone have any suggestions?
Thanks very much in advance!
-Alan
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