Hi all
Couple of questions
Firstly, I posted a couple of months ago ago texture baking displacement in 3dsmax and vray. Currently you can only do it in vray RT, however even this implementation is not great as sometimes the render will stall after the first pass and it takes a long time. Ive seen this recently
http://www.v-ray.com/maya/features/a...exture-baking/
So if Maya supports texture baking displacement how long until 3ds max vray will?
Second question. I've also read that Maya support baking GI lighting etc into vertex colours. Does 3dsmax support this, if so how?
Any help much appreciated.
Many thanks
Will
Couple of questions
Firstly, I posted a couple of months ago ago texture baking displacement in 3dsmax and vray. Currently you can only do it in vray RT, however even this implementation is not great as sometimes the render will stall after the first pass and it takes a long time. Ive seen this recently
http://www.v-ray.com/maya/features/a...exture-baking/
So if Maya supports texture baking displacement how long until 3ds max vray will?
Second question. I've also read that Maya support baking GI lighting etc into vertex colours. Does 3dsmax support this, if so how?
Any help much appreciated.
Many thanks
Will
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