Forgive my tired and foggy brain...
I want to render an interior using sunlight and VraySky. And I want the window glass to be invisible to the VraySky skylight. (not the Sun, Sun is working fine through glass)
I want to comp in a background photo later of the view out the window, so I need to render against black. (If I just let the background blow out to white and post multiply later I lose internal window reflections.)
If I turn off the 3dsmax environment slot, and use VRaySky in the Vray Environment override slots - in both GI and Reflection/Refraction, not in Refraction environment override slot & use black - I get what I want, nice black environment perfect for comping.
BUT I lose all VRAY skylight coming in through glass windows - no skylight shine reflected on floors etc. (unchecking visible to refraction/Visible to GI on glass objects does not work)
To sum up - without doing a separate render pass, how do I:
Make glass visible for reflections
AND
Pass through Vray Skylight
AND
Black background?
I want to render an interior using sunlight and VraySky. And I want the window glass to be invisible to the VraySky skylight. (not the Sun, Sun is working fine through glass)
I want to comp in a background photo later of the view out the window, so I need to render against black. (If I just let the background blow out to white and post multiply later I lose internal window reflections.)
If I turn off the 3dsmax environment slot, and use VRaySky in the Vray Environment override slots - in both GI and Reflection/Refraction, not in Refraction environment override slot & use black - I get what I want, nice black environment perfect for comping.
BUT I lose all VRAY skylight coming in through glass windows - no skylight shine reflected on floors etc. (unchecking visible to refraction/Visible to GI on glass objects does not work)
To sum up - without doing a separate render pass, how do I:
Make glass visible for reflections
AND
Pass through Vray Skylight
AND
Black background?
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