Hello,
I am not sure, whether I am using this right, maybe someone can clear things up for me:
I usually use VrayDirt in an ExtraTex Render Element to get an Ambient Occlusion pass. In compositing I multiply this pass or use it as a mask for a color correction effect.
So far everythings is fine, but sometimes I want to exclude certain objects from AO calculation for which I can simply put them in the exclude list. But then they become black in the AO pass which is equivalent to maximum occlusion. Since in compositing only the dark areas are used to affect the image, the excluded objects create maximum effect instead of no effect.
Therefore I would like to have the excluded objects in white instead of black. Can this be set somewhere?
I have already tried to just swap black and white in the map to have white occlusion, but unfortunately for some reason it looks a lot worse (falloff, noise) than before.
Thanks,
Bob
I am not sure, whether I am using this right, maybe someone can clear things up for me:
I usually use VrayDirt in an ExtraTex Render Element to get an Ambient Occlusion pass. In compositing I multiply this pass or use it as a mask for a color correction effect.
So far everythings is fine, but sometimes I want to exclude certain objects from AO calculation for which I can simply put them in the exclude list. But then they become black in the AO pass which is equivalent to maximum occlusion. Since in compositing only the dark areas are used to affect the image, the excluded objects create maximum effect instead of no effect.
Therefore I would like to have the excluded objects in white instead of black. Can this be set somewhere?
I have already tried to just swap black and white in the map to have white occlusion, but unfortunately for some reason it looks a lot worse (falloff, noise) than before.
Thanks,
Bob
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