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how do i put a bump on a EgzVrayglass material?

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  • how do i put a bump on a EgzVrayglass material?

    I suppose the title says it all,

    how do i put a bump on a EgzVrayglass material?

    I need to be able to put an embossed logo on it , is there some kinda trick that can be used,
    Thanks,
    Tom
    Accept that some days you are the pigeon, and some days you are the statue.

  • #2
    Hi, the material is intented to be very simple, so it doesn't support maps. However, maybe a bumpmap would be a good idea... I will consider it for the next version.

    There are two things you can do now though:
    1. Either do the bumping with a displacement modifier, or
    2. Convert the egzVRayGlass material to a VRayMtl, and apply the bump there.

    The process for 2 is pretty simple.
    Type the following in the maxscript listener (the input box in the lower left of the max window):

    meditmaterials[Y] = copy meditmaterials[X].delegate

    Replace X with the material editor slot number of the egzVRayGlass material and Y with an empty material editor slot number. You will now have a VRayMtl in slot Y with the same settings as the egzVRayGlass material had.
    Torgeir Holm | www.netronfilm.com

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    • #3
      Hi there, nice material (no matter how basic it is)

      I am getting the line
      -- Unknown property: "Delegate" in 24 - Default:Standard
      where 24 is the egz material

      dont know what i am doing wrong

      thanks for the speedy reply
      Tom
      Accept that some days you are the pigeon, and some days you are the statue.

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      • #4
        make sure you didn't switch the X and the Y
        Torgeir Holm | www.netronfilm.com

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        • #5
          Works perfect,
          thanks again,

          Tom
          Accept that some days you are the pigeon, and some days you are the statue.

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