Hi,
With old vray version, if you used IR map for first bounces and qmc for second bounces, was the subdivs of the qmc tied to the subdivs of the IR map settings?
I also have high rendertimes with old scenes, is this only due to this qmc setting? Was it maybe in the old version always very low?
It would be nice to have some info on the differences between the old and new vray, how they compare. For example also second bounces multiplier is now default 1. This used to be 0.5 and if you used 1 you had very saturated GI. Why is this now default 1, and should you put it back to 0.5 is you want to rerender an older scene?
Thanks,
flipside
With old vray version, if you used IR map for first bounces and qmc for second bounces, was the subdivs of the qmc tied to the subdivs of the IR map settings?
I also have high rendertimes with old scenes, is this only due to this qmc setting? Was it maybe in the old version always very low?
It would be nice to have some info on the differences between the old and new vray, how they compare. For example also second bounces multiplier is now default 1. This used to be 0.5 and if you used 1 you had very saturated GI. Why is this now default 1, and should you put it back to 0.5 is you want to rerender an older scene?
Thanks,
flipside
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