Hello and thanks for your time,
I have an silvery reflective object but with a with Refl. Glossiness down to 0.825 to help blur it. I'm also using a grey scale map of a fine noise texture in the same slot to help control the blurred effect on the surface. It is also properly mapped on the surface of the geometry using Explicit.
It looks good.
But when I animated it (the object was simply rotating and the camera was fixed), the blurred reflection speckles of light and dark does not follow the movement of the object. It runs past the object as if the lighting was mapped on it like "Object Planar". It the speckles just sort of run across the surface of the geometry; as if it was following the camera, and not fixed onto the object properly.
I've tried many, many options from sampling, light cache tweaks, all the checks- on and off, higher values, lower values and nothing removes this "speckle movement".
The overall material is nice and I don't have a problem with the noise necessarily but more like the way the blurred reflection moves with the camera.
Any thoughts or ideas?
K
I have an silvery reflective object but with a with Refl. Glossiness down to 0.825 to help blur it. I'm also using a grey scale map of a fine noise texture in the same slot to help control the blurred effect on the surface. It is also properly mapped on the surface of the geometry using Explicit.
It looks good.
But when I animated it (the object was simply rotating and the camera was fixed), the blurred reflection speckles of light and dark does not follow the movement of the object. It runs past the object as if the lighting was mapped on it like "Object Planar". It the speckles just sort of run across the surface of the geometry; as if it was following the camera, and not fixed onto the object properly.
I've tried many, many options from sampling, light cache tweaks, all the checks- on and off, higher values, lower values and nothing removes this "speckle movement".
The overall material is nice and I don't have a problem with the noise necessarily but more like the way the blurred reflection moves with the camera.
Any thoughts or ideas?
K
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