Has anyone else noticed that when using lightmap in the secondary bounce that during the ir passes that the cpu usage drops by 10-15%. I have a dual 2.8 xeon 2 gig of ram and thats a lot of horsepower thats not being used. When calculating the lightmap its 100% usage and when rendering its 100% usage. Very strange.
This only happens with lightmaps!
Tony
This only happens with lightmaps!
Tony
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