I am at about 5 crashes today, since the update.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Originally posted by lukx View Postdo not install the .1 update ! I got this error and max stopped working: https://forums.autodesk.com/t5/3ds-m...t/true#M125935
If you have not install MR, you would not have MR folder.
But, pluginSetting.ini in your ENU would have this entry.
Delete any ini entry which doesn't exist.
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Originally posted by glorybound View PostI am at about 5 crashes today, since the update.Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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Originally posted by Raph4 View Postvray fully working with 2017.1
Edit: but I have not tested with new .1 feature...
With this update, 3ds max still create dump file on exit, without reasonJez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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I uninstalled 2017 and i am back to 2016.
Max 2017 is unstable for me, difficult to debug but had 5 to 10 crashes a day. In 2016 i had 2 per week and they usually were me pressing one too many subdivisions.
Windows 10 pro - vray 3.4 - and max 2017 sp3 +update 01 . Back to 2016.----------------------------------------------------
164 core mini rendering farm - RTX 3090
All with 128GB ram
Windows 11
3ds Max 2024 - vray - phoenix - forest pack
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FYI we've been having some graphics card weirdness in 2017, and it was fixed by doing the following:
One thing to try here is to delete your shader caches from within 3ds Max. You can find them here: "C:\Users\%username%\AppData\Local\Autodesk\3dsMax \2017 - 64bit\ENU\en-US\plugcfg" The file name is called: "maxFxoCache.dat". Make sure Max isn't running when you do this, and then fire Max back up after you've deleted the file.
This fix was suggested by Autodesk's new support guy on their forums, Alfred DeFlaminis. Unlike in previous years, he actually seems to care about solving problems people have been having!
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Originally posted by GLASS-CANVAS View PostFYI we've been having some graphics card weirdness in 2017, and it was fixed by doing the following:
One thing to try here is to delete your shader caches from within 3ds Max. You can find them here: "C:\Users\%username%\AppData\Local\Autodesk\3dsMax \2017 - 64bit\ENU\en-US\plugcfg" The file name is called: "maxFxoCache.dat". Make sure Max isn't running when you do this, and then fire Max back up after you've deleted the file.
This fix was suggested by Autodesk's new support guy on their forums, Alfred DeFlaminis. Unlike in previous years, he actually seems to care about solving problems people have been having!----------------------------------------------------
164 core mini rendering farm - RTX 3090
All with 128GB ram
Windows 11
3ds Max 2024 - vray - phoenix - forest pack
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Originally posted by Ihno View PostAlso the Blended box map is interesting with its 6 input maps and projection lock.
I'm wondering if Chaos Group gave them the Triplanar map code...
The Blended Box Map looks like its designed by Neil Blevins
AD must have studied the soulburnscripts and Neil's workflows.
- Neil
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Originally posted by DaveKW View PostWe aren't running 2017 at the moment, is it safe to say if you have VRay you might as well stick with TriPlanarTex?
- Neil
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Originally posted by GLASS-CANVAS View PostFYI we've been having some graphics card weirdness in 2017, and it was fixed by doing the following:
One thing to try here is to delete your shader caches from within 3ds Max. You can find them here: "C:\Users\%username%\AppData\Local\Autodesk\3dsMax \2017 - 64bit\ENU\en-US\plugcfg" The file name is called: "maxFxoCache.dat". Make sure Max isn't running when you do this, and then fire Max back up after you've deleted the file.
This fix was suggested by Autodesk's new support guy on their forums, Alfred DeFlaminis. Unlike in previous years, he actually seems to care about solving problems people have been having!
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For users who are having viewport issues.
Could you try this for trouble shooting?
1) Run this and see if it makes any change,
NitrousGraphicsManager.HardwareHitTestEnabled = false
2) Try NItrous DX9 mode(not lecacy directx)
3) Try performance preset from viewport menu.
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