Hi!
Basic question I guess: If I make a bunch of objects that are close to each other Matte objects with these settings:
...do the Matte objects internally receive a full calculation of all the light paths and just don't display them visibly? So in other words, are the Matte objects internally correctly shadowed and do they contain the reflections, refractions and GI from other Matte and non-Matte objects? So do they see each other in their fully lit and shadowed glory even if I can't see it in the Framebuffer?
I just want to make sure that all interreflections between Matte objects are calculated correctly and that my non-Matte objects also get the full and correct contribution from the Matte objects surrounding them. Basically what I am trying to imitate is the "Render Mask" feature, in that the masked objects render strictly on a black background, but still receive all the light/shadows they would normally receive if there weren't any objects set as Mattes.
Thanks!
Basic question I guess: If I make a bunch of objects that are close to each other Matte objects with these settings:
...do the Matte objects internally receive a full calculation of all the light paths and just don't display them visibly? So in other words, are the Matte objects internally correctly shadowed and do they contain the reflections, refractions and GI from other Matte and non-Matte objects? So do they see each other in their fully lit and shadowed glory even if I can't see it in the Framebuffer?
I just want to make sure that all interreflections between Matte objects are calculated correctly and that my non-Matte objects also get the full and correct contribution from the Matte objects surrounding them. Basically what I am trying to imitate is the "Render Mask" feature, in that the masked objects render strictly on a black background, but still receive all the light/shadows they would normally receive if there weren't any objects set as Mattes.
Thanks!
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