Could someone out there please explain the wonders of the G-Buffer feature?
As far as I can make out, I should be able to render something and get an extra channel of one of the materials in the model (which would be terrific instead of what I usually do - which is render any needed masks by using the shadow/matte material) Is that correct? Does it work with sub-object materials? Where do I find the "output channels" list mentioned in the vRay-help file?
From my questions you can probably deduct that I'm pretty much in the dark here. I'd be gratefull to anybody who has time to elaborate on the subject.
As far as I can make out, I should be able to render something and get an extra channel of one of the materials in the model (which would be terrific instead of what I usually do - which is render any needed masks by using the shadow/matte material) Is that correct? Does it work with sub-object materials? Where do I find the "output channels" list mentioned in the vRay-help file?
From my questions you can probably deduct that I'm pretty much in the dark here. I'd be gratefull to anybody who has time to elaborate on the subject.
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