I am trying to improve processes here between our artists and our farm. We make continual use of DR to get images rendered on time. Jobs are becoming more complex and Max files larger as each month goes by. We do have times when it takes a long time for nodes to 'kick-in' and have their buckets visible in the VFB.
When we click 'render' from the workstation, what happens? Does it essentially save the max scene (perhaps compressed to around 300MB or so) and then send that scene over our network to each of the render slaves? Obviously on a 1GB network, there could be a bit of a bottleneck here, particularly with all our artists submitting their jobs. Or does the host session of 3dsmax simply send some sort of 'instruction' for each bucket to each render slave?
If an artist renders a scene and the render completes, but then a change to the model is made (changed materials/changed geometry/lighting etc) and he then re-renders, is the entire max scene saved and re-sent across the network?
Basically, what happens when an artist clicks render for a distributed render?
(hope that makes sense!!)
When we click 'render' from the workstation, what happens? Does it essentially save the max scene (perhaps compressed to around 300MB or so) and then send that scene over our network to each of the render slaves? Obviously on a 1GB network, there could be a bit of a bottleneck here, particularly with all our artists submitting their jobs. Or does the host session of 3dsmax simply send some sort of 'instruction' for each bucket to each render slave?
If an artist renders a scene and the render completes, but then a change to the model is made (changed materials/changed geometry/lighting etc) and he then re-renders, is the entire max scene saved and re-sent across the network?
Basically, what happens when an artist clicks render for a distributed render?
(hope that makes sense!!)
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