Anyone know of some nice textures for plane lights that might mimic that of a softbox for product photography?
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Textures for VRay plane lights?
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Textures for VRay plane lights?
David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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Originally posted by joconnell View PostVraysoftbox map or do a bit of a google - http://oliverwolfson.com/studio-light-hdr-images/
So for mapping type, I assume you just use the 3dsMax standard? Also, if my panel is square and the HDRI image is rectangular, does it conform to the panel size, or scale to fit? What about something like an umbrella image?
Thanks.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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Yeah you'd stick to picking a hdri image to suit the aspect of your light for the most correct results but the image will just map to the width and height of your light. If you've got a flat, mirrored surface where you'd likely see the reflection of the light cleanly it might not look as nice if it's clearly stretched or squished but for more curvy surfaces where the reflections warp over them, you won't notice the difference.
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So it sounds like this technique is used mainly for more accurate specular reflections in a product and not so much in terms of actual lighting? I'm lighting a piece of furniture (no specular highlights) and can't really see a difference between HDRI maps or just the standard VRay plane lights.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
Comment
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Yeah I'd say you're right - small subtleties in lighting are kind of lost on very diffuse things - you'd see a bit more richness in the colour of the light and in the shadow colours but the main benefit as you say is that you've more natural looking reflections and speculars - with plain vray lights they'd have a very harsh edge on them compared to a light in real life.
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Originally posted by muoto View Posttextures on vray light planes increases the rendering times * a lot * i found out. So i don't use them anymore...David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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We use hdri from Serge Aleynikov, named Photo Studio Lights HDRI.
They're excellent. I can't give you an exact link since he used to host his website on behance and it's kind of discontinued right now, so i suggest to search for it as soon as you can.
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Originally posted by muoto View Posttextures on vray light planes increases the rendering times * a lot * i found out. So i don't use them anymore...
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Originally posted by joconnell View PostThe pixar lighters use a normal area light for the source of their light and also the speculars but have the light turned off for reflection. They then make a plane at the same size as the light in roughly the same place and put their hdri map on this and make it a reflection only source, no GI or direct light being emitted.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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There was a talk about cars that used this - they had their lighting setup exactly as they wanted it but sometimes the reflection of the light happened to land on the surface of the main character in a sub optimal place. Since the card was responsible for the reflection they could just grab it and move it about so they could place it exactly where they wanted it without ruining other stuff.
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